var status = -1;
var selectionLog = [];

function start() {
    action(1, 0, 0)
}

function action(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.spawnMobLimit(2400123, 1, -4500, 176, 100);
            cm.spawnMobLimit(2400124, 1, -4300, 176, 100);
            cm.spawnMobLimit(2400125, 1, -4100, 176, 100);
            cm.spawnMobLimit(2400123, 1, -3800, 92, 100);
            cm.spawnMobLimit(2400124, 1, -3600, 92, 100);
            cm.spawnMobLimit(2400125, 1, -3400, 92, 100);
            cm.spawnMobLimit(2400123, 1, -3000, 176, 100);
            cm.spawnMobLimit(2400124, 1, -4600, -163, 100);
            cm.spawnMobLimit(2400125, 1, -4400, -163, 100);
            cm.spawnMobLimit(2400123, 1, -4200, -163, 100);
            cm.spawnMobLimit(2400124, 1, -4000, -163, 100);
            cm.spawnMobLimit(2400125, 1, -3800, -163, 100);
            cm.spawnMobLimit(2400123, 1, -3300, -163, 100);
            cm.spawnMobLimit(2400124, 1, -3100, -163, 100);
            cm.spawnMobLimit(2400125, 1, -2900, -163, 100);
            cm.spawnMobLimit(2400125, 1, -4000, -385, 100);
            cm.spawnMobLimit(2400123, 1, -3800, -385, 100);
            cm.spawnMobLimit(2400124, 1, -3600, -385, 100);
            cm.spawnMobLimit(2400125, 1, -3400, -385, 100);
            cm.spawnMobLimit(2400123, 1, -3200, -385, 100);
            cm.fieldEffect_ScreenMsg("monsterPark/stageEff/stage");
            cm.fieldEffect_ScreenMsg("monsterPark/stageEff/number/3");
            cm.spawnMobLimit(2400123, 1, -3008, -163, 100);
            cm.spawnMobLimit(2400124, 1, -2435, 176, 100);
            cm.spawnMobLimit(2400125, 1, -2308, 176, 100);
            cm.spawnMobLimit(2400123, 1, -2776, 176, 100);
            cm.spawnMobLimit(2400124, 1, -2591, -163, 100);
            cm.spawnMobLimit(2400124, 1, -4406, -163, 100);
            cm.dispose()
        }
    }
};